Papers to be presented and discussed:
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[1] |
Aleksander, I., Designing conscious systems, Cognitive Computation, 1(1): 22-28, 2009.
[pdf]
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[2] |
Brooks, R., Prospects for human level intelligence for humanoid robots, Proceedings of First Int. Symposium on Humanoid Robots, 1996.
[pdf]
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[3] |
Campbell, M., Hoane, Jr., A. J., and Hsu, F.-H., Deep Blue, Artificial Intelligence, 134(1-2):57-83, 2002.
[pdf]
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[4] |
Cassimatis, N., Mueller, E. T., and Winston, P. T., Achieving human-level intelligence through integrated systems and research, AI Magazine, 27(2): 12-14, 2006.
[pdf]
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[5] |
Fahlman, S. E., Hinton, G. E., and Sejnowski, T. J., Massively parallel architectures for AI: NETL, Thistle and Boltzmann machines, Proceedings of AAAI-83 Conference, 1983.
[pdf]
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[6] |
Feldman, J. A. and Ballard, D. H., Connectionist models and their properties, Cognitive Science, 6(3): 205-154, 1982.
[pdf]
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[7] |
Fogel, D. B., Hays, T. J., Hahn, S. L., Quon, J., The Blondie25 chess program competes against Fritz 8.0 and a human chess master, 2006 IEEE Symposium on Computational Intelligence and Games, pp. 230-235, 2006.
[pdf]
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[8] |
Frantz, R., Herbert Simon. Artificial intelligence as a framework for understanding intuition, Journal of Economic Psychology, 24: 265-277, 2003.
[pdf]
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[9] |
Goertzel, B., Toward a roadmap for human-level artificial general intelligence, http://www.agi-roadmap.org/images/HLAIR.pdf, 2009.
[pdf]
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[10] |
Goldberg, D. E., Genetic and evolutionary algorithms come of age, Communications of the ACM, 37(3): 113-119, 1994.
[pdf]
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[11] |
Laird, J. Human-level AI's killer application: Interactive computer games, AI Magazine, 22(2): 15-25, 2001.
[pdf]
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[12] |
Langley, P., Cognitive architectures and general intelligent systems, AI Magazine, 27(2): 33-44, 2006.
[pdf]
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[13] |
McCarthy, J., From here to human-level AI, Artificial Intelligence, 171: 1174-1182, 2007.
[pdf]
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[14] |
McClelland, J. L., Is a machine realization of truly human-like intelligence achievable?, Cognitive Computation, 1(1): 4-16, 2009.
[pdf]
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[15] |
Minsky, M., Singh, P., and Sloman, A., The St. Thomas Common Sense Symposium: Designing architectures for human-level intelligence, AI Magazine, 25(2): 113-124, 2004.
[pdf]
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[16] |
Newell, A. and Simon, H. A., Computer science as empirical inquiry: Symbols and search, Communications of the ACM, 19(3): 113-126, 1976.
[pdf]
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[17] |
Nilsson, N. J., Human-level artificial intelligence? Be serious!, AI Magazine, 26(4): 68-75, 2005.
[pdf]
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[18] |
Rumelhart, D. E., Widrow, B., and Lehr, M. A., The basic ideas in neural networks, Communications of the ACM, 37(3): 87-92, 1994.
[pdf]
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[19] |
Samuel, A. L., Some studies in machine learning using the game of checkers. II-Recent progress, Annual Review in Automatic Programming, 6(1): 1:36, 1969.
[pdf]
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[20] |
Tesauro, G. and Sejnowski, T.J., A parallel network that learns to play backgammon, Artificial Intelligence, 39(3):357-390, 1989.
[pdf]
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[21] |
Thrun, S., A personal account of the development of Stanley, the robot that won the DARPA Grand Challenge, AI Magazine, 27(4): 69-82, 2006.
[pdf]
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[22] |
Turing, A. M., Computing machinery and intelligence, Mind, 59: 433-460, 1950.
[pdf]
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To check the list of paper assignments, please see the lecture board. (New!)
Three more papers are added, and the numbering is changed.(New!)
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